BioShock 2 Director Reveals He Logged 7,000 Hours in Path of Exile While Developing The Blackout Club

Jordan Thomas, director of BioShock 2, played Path of Exile for over 7,000 hours while working on co-op horror game The Blackout Club: 'I was essentially awake all the time'

Photo by Vitaly Gariev on Unsplash

BioShock 2 director Jordan Thomas revealed he played Path of Exile for over 7,000 hours while co-developing horror game The Blackout Club.

🕹️ The Insane Grind Behind Development

Game development is notoriously demanding, but veteran designer Jordan Thomas took multitasking to a whole new level during the creation of the co-op horror title *The Blackout Club*. Best known for directing *BioShock 2* and working closely on immersive sims like *Thief* and *BioShock*, Thomas recently shared a jaw-dropping personal statistic. While building his indie studio's sophomore project, he managed to sink upwards of 7,000 hours into Grinding Gear Games' relentless action-RPG, Path of Exile.

"I was essentially awake all the time," Thomas admitted when reflecting on the grueling crunch and intense focus required to balance indie development with a debilitating ARPG addiction. For anyone trying to pull off similar marathon gaming sessions or manage heavy multitasking workflows, having reliable hardware like a high-performance Prebuilt Gaming PC Desktop,Intel Core i7 Business Office Tower Computers PC is practically a requirement to keep framerates stable.

🧠 Immersive Sims Meet ARPG Obsession

Balancing the psychological dread of *The Blackout Club*—a game centered around teenagers investigating a shadowy conspiracy where adults blackout and sleepwalk—while maintaining a high-tier endgame build in a notoriously complex loot-grinder sounds like a recipe for total burnout. Yet, Thomas treated the ARPG as a strange form of mental decompression.

Key Takeaways From Thomas's Marathon Run:

  • Extreme Dedication: Logging over 7,000 hours equates to nearly an entire year of continuous playtime sandwiched between professional duties.
  • Dual Creative Worlds: Transitioning from the narrative-driven, atmospheric storytelling of BioShock to the labyrinthine mechanics of Wraeclast highlights the diverse tastes of veteran industry creators.
  • The Indie Crunch Reality: Highlights the grueling schedules often faced by developers working in lean indie studio environments.

Whether you are designing the next great immersive sim or just trying to survive high-tier mapping sessions late into the night, keeping your setup comfortable is vital. Upgrading to an ergonomic Gaming Chair, Ergonomic Computer Chair can easily save your back when your gaming habits start mirroring those of a hard-working studio director!

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